Marine Corps Combat Fitness Test Events Described In Detail

By John Canfield


Movement to Contact is an 880 yard sprint with camouflage utility trousers, blouse, and boots. The goal here is to finish as fast as you're able to. It's a sprint, which means you should maximize your effort the whole time. Make sure you remember that you receive a 5-minute rest right after this portion, so give it all of your energy and effort.

For the Ammo lift, you have 2 minutes to accomplish as many ammo can lifts as you can. You must lift a 30-pound ammo can above your head from shoulder level. The arms will have to lock out at the very top. The beginning position for the AL is with the ammo can sideways at shoulder height held with both your hands, hand grip pointing away from you. An appropriate lifting technique is head up, upper body elevated and lumbar curvature retained. Legs and feet stay shoulder-width apart or staggered in the basic-warrior stance placement. You are encouraged to use your quads during the lift. This is going to give you momentum together with added strength, helping to make the lift considerably easier by distributing the work load across many different muscle groups, rather then simply using your arms. You'll receive another 5-minute break following this event so make sure you give it your whole exertion just as before.

The Maneuver Under Fire is a 300 yard shuttle run including a variety of combat-related challenges, to include crawls, buddy drags/carries, ammunition resupply, grenade throw and agility sprinting. You start in the prone position at the starting line. You'll get up and run 25 yards, do a j-hook or half turn around a cone or some other object, then drop down and crawl for 10 yards. During the high crawl, you will need to sustain contact with the ground with your arms, legs, and upper body. After that you will raise up to a modified high crawl for the next 15 yards. In the modified high crawl, your chest area does not have to maintain contact with the ground. Simply palms, knees, and feet need to make contact with the ground. At the 50 yard line, you are going to navigate a number of cones set up in a angled layout. The turn-around spot is at the 75 yard line.

Right here you are going to take hold of a simulated victim and do a buddy haul returning to the 65 yard line, when negotiating the cones. To complete the buddy drag, you'll reach below and through the arms of the casualty and obtain a solid grasp on both forearms. From the 65 yard line, you'll lift up the victim up straight into a fireman's carry and tote them all the way to the start line.

Once at the start line, you place the victim on the ground, turn about, receive two 30-pound ammo cans and rush them back to the 75 yard line. At the 75 yard line, you drop the ammo cans, and grab a grenade. You throw the grenade to the radius placed 15 meters out. Right after the grenade toss, you drop down and complete 3 push-ups. If your grenade lands in the circle, you'll get 5 seconds deducted from the final score for the Maneuver Under Fire.. When your grenade lands outside of the circle, you receive five seconds additional. If your grenade lands in the grenade pit zone, but rolls out, the throw is recognized as a hit. If it lands outside the radius, but goes in, it counts as a miss. Following push ups, you pick up the ammo containers and sprint back to the start/finish line.




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